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Unlocking the Moviemaking Mind Page 2
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which is a reflection of my skin color. On account of the fact that we are
innately social creatures, however, this statement conveys a multitude of
information beyond just skin color. To identify as white is to claim a
certain social standing and degree of privilege. To identify as white is to xiii
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claim a shared history and collective experience with other white people.
To identify as white is to claim familiarity with specific cultural norms,
mores, and institutions. To identify as white (or any other identity mark-
er, for that matter) is to tell a story about yourself to yourself and to
others.
Stories that result from automatic storytelling are identity affirming
insofar as they tell a story that allows individuals to make sense of their place in the world. Furthermore, these stories provide insight as to how
individuals are likely to make sense of others who claim a specific iden-
tity trait. That these stories are arbitrary—meaning that they are in-
formed by such factors as time, place, and subjective experience—matters
little; they affect social reality because they are popular enough so that, in general, people believe them.
Thus, effortful or automatic, we are always engaged in some form of
storytelling, whether we are retelling an old story, learning a new one, or questioning the truth of the ones we’ve been told. In this way, we can
think of storytelling as a fundamental component of our humanity. In the
following chapters, we begin to explore the nature and origin of stories,
specifically in the context of doing video production to the K-12 class-
room.
ONE
Instinct
The reason why so many people are opting out of education is because
it doesn’t feed their spirit. . . . We have to go from what is essentially an industrial model of education, a manufacturing model, which is based
on linearity, and conformity and batching people. . . . We have to recog-
nize that human flourishing is not a mechanical process, it’s an organic
process. . . . All you can do, like a farmer, is to create the conditions
under which they will begin to flourish.
—Sir Ken Robinson, International Advisor on Education1
Whenever we ask our college filmmaking students to quantify how many
movies they have in their heads, they get excited as they contemplate the
number, because there are so very many. When we first asked K-12 stu-
dents (all different grade levels), it surprised us when they responded
exactly the same way.
It was surprising because we had always thought such a trait was
more likely to be a sign of a person’s vocational attraction to the practice of filmmaking. But as we’ve come to find time and time again, thinking in
moving pictures is actually more of a universal human quality than a
specialized one. And recent developments in neuroscience (Gazzaniga,
2012) have confirmed studio-like story factory our minds are capable of
building.
In his article “The ‘Interpreter’ in Your Head Spins Stories to Make
Sense of the World,” brain researcher Michael Gazziniga explains, “This
is what our brain does all day long. It takes input from other areas of our brain and from the environment and synthesizes it into a story.” In this
light, the human mind could be seen as an organic moviemaking ma-
chine.
We recently had an opportunity to see this “moviemaking machine”
in full gear when we asked a group of middle school students to create
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visual stories about their school experiences. In most cases, the visual
story process began with extensive conversations. We asked kids about
what they wanted to tell stories about and since as a rule they had so
many stories to tell, as opposed to just one, our challenge was to help
them narrow down their many stories to the one they felt most important
to share. This process involved many sessions and many conversations
before single stories were arrived at.
During one of our school visits, later in the story development pro-
cess, four kids asked if they could join in the already-underway story
project. We agreed to include them, and since time was of the essence—it
was time to finish the stories as opposed to starting them at this point in the project—we asked them to be part of a storytelling experiment. Instead of having multiple sessions of conversation-based story develop-
ment, we wanted to see if we could actually “extract” a movie that was
already in their head.
One of the latecomers, Aadila, quickly volunteered. The question we
posed to her was, “Children have told us that they have all kinds of
movies in their head. These stories are about everything in their lives. Do you have movies like this in your mind?”
“Yes,” she replied without hesitation.
“Could you please share the essence of one of those movies in your
head that is about school? Even if you have a hundred stories about
school, share the first one that comes to mind and don’t worry whether
it’s right or wrong or good or bad, just tell us what it is.”
For one, slow motion moment, Aadila’s wide eyes looked upward in
the direction of some distant dream and then returned. She proceeded to
tell us a long and vivid account about how the daily antics of her fellow
seventh graders were so destructive in the school environment. They
almost always started with some sort of Facebook incident, then confron-
tations in classrooms, fights (what she termed the “free admission enter-
tainment”), and some unexplainable, instant and infuriating reconcilia-
tion. Yes, this was an everyday occurrence at her middle school and it
came down to one word: drama.
What was surprising about Aadila’s response was not just how instant
it was. It was over in a matter of thirty seconds, it was very “logistically doable” as a visual story, and the kids who witnessed it wanted in. What
was also surprising was how rich and interesting the story was, easily
comparable to stories that had taken days and even weeks to develop
with other story groups. It’s certainly possible that we just got lucky with Aadila’s first movie. But the more we’ve thought about it since finishing
the story titled “Drama,” the more we’ve seen this experiment as a bell-
wether of innate student capabilities and natural resources.
Instinct
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Tools
Though videomaking is technically not organic—it is a technological process—it has a strong association with the very organic practice of
storytelling. Human beings, young and old, are hardwired to tell stories,
and video cameras give them a rich visual resource to do so.
Video cameras are certainly not the only tools of organic learning that
learners have at their disposal. Videomaking is one of many educational
technologies that can be harnessed for organic learning, or as Robinson
framed it, conditions for human flourishing. The computer, along with
the world of applications and online accompaniments, offers the same
conduit to organic learning with a camera. Interestingly neither of these
tools can make use of organic learning in and of t
hemselves.
The recent failure of the British ICT curriculum—the Information and
Communication Technologies component that guides educators on stan-
dards in teaching technology and communications—curriculum in Brit-
ain demonstrates precisely this point. This top-down introduction to ba-
sic computer skills and technology failed because of its near complete
disconnection to the root of the learning process: the learner. UK Educa-
tion Secretary Michael Gove2 explained the problem wasn’t the technology, but rather how it was being used in the classroom:
By withdrawing the Programme of Study, we’re giving teachers free-
dom over what and how to teach, revolutionising ICT as we know
it. . . . By withdrawing the Programme of Study, we’re giving teachers
freedom over what and how to teach, revolutionizing ICT as we know
it. . . . Instead of children bored out of their minds being taught how to
use Word and Excel by bored teachers, we could have 11-year-olds able
to write simple 2D computer animations. . . . By 16, they could have an
understanding of formal logic previously covered only in University
courses and be writing their own Apps for smartphones.
This bottom up realization on Grove’s and the UK’s part raises another
very important question about organic learning environments: At what
point in the learning process should the learners be introduced to the
tools of learning?
Sooner Is Better
The reality is that when it comes to technology, children are ready to
engage, should we allow them to, very early on in their development—
certainly at the beginning of their formal education. Though by no means
technology experts, as many digital immigrants might nervously claim,
they are ripe for real and deep learning, not unlike the way they interact
with everything from toys to language. For instance if you put a very
young child (2 or 3 years old) in front of a computer, they will not only
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learn how to use it with surprisingly little prompting, but they will also
use it to learn more.
This incredible tendency has both excited and infuriated educators
like Anthony Lorenzo. Anthony was a fourth grade teacher and ICT Co-
ordinator for two schools in the Tuscany region of Northern Italy. What
struck us immediately upon meeting him was his continually flowing
energy and ideas when it came to the challenges of education. We didn’t
have much time to work with him before his long teaching day would
take him away, so we talked fast and got to know each other very quick-
ly.
The moment we walked into his classroom, the principal of the school
notified him that the school’s server had crashed on one of the most
important days of the school year. Anthony apologized almost at the
same moment that he deftly vanished and restored the server, after
which our conversations continued.
He was clearly a passionate teacher with an open mind and un-
quenchable curiosity. Beyond the incredible romantic facade of his two
“storybook” campuses, Anthony faced the same challenges and valued
the same outcomes of teachers we have talked with across the United
States. Looking at those challenges, like archaic school systems, and those desired outcomes, like the goal to inspire lifelong learning in children,
from the other side of the ocean gave poignant clarity to the organic
opportunity to connect with twenty-first-century learners. Ironically we
were seeing it as plain as day in an environment more often associated
with the fourteenth-century Renaissance.
It was difficult to contain our videomaking sensations as this “com-
puter guy” demonstrated on a small table in the school’s art studio—
windows overlooking winding vineyards, rolling hillsides, terracotta
rooftops, and the unmistakable aura of the distant duomo—a prototype of a 3D interactive art display utilizing Wii game hardware and free software available on the web.
What continually infuriated Anthony, in stark contrast to the exciting
technological possibilities of the twenty-first-century world, was that he
had all kinds of ideas about computer and media literacy, but not enough
opportunities to apply them to the numbers of people who would benefit
from them. “If I could just have them, for even a short amount of time,”
he implored, “I know I could give students these essential lessons about
computers and computing to empower them for the rest of their lives. It
doesn’t have to be much!”
The trouble was, on both sides of the Atlantic—and especially in the
higher grades—finding that extra time in an already stacked curriculum
weighed down by so many other mandates is challenging, if not impos-
sible. If only there was a way to get those technological tools of learning to them earlier in their educational development, say in Kindergarten
where they have the time to “play.” This would require a revolution of
Instinct
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sorts to what has always been a delicate and fragile process of introduc-
ing young learners to the process of education.
Seeds of Learning
In another unlikely corner of the world, educational scientist Sugata
Mitra3 illustrated the possibilities engaging very young learners in a fascinating experiment he called “Hole in the Wall.”
Mitra placed computer kiosks in slum areas and watched as children
found and eventually mastered—with no assistance whatsoever, a term
Mitra coined “minimally invasive learning”—the technology and used it
for their own learning needs. What this experiment demonstrated is how
simple human curiosity can ignite learning when the proper tools are
provided.
To work in an educational setting, any teaching tool or technology
depends upon a larger organic force. In the case of video production in
the classroom, that force is composed of our innate tendency to tell sto-
ries, our curiosity, and the instinct to learn.
NOTES
1. Filmed presentation at Ted Talks, February 2010, titled Bring on the learning revolution!
See
http://www.ted.com/talks/
sir_ken_robinson_bring_on_the_revolution.html.
2.
http://www.education.gov.uk/inthenews/inthenews/a00201864/harmful-ict-
curriculum-set-to-be-dropped-this-september-to-make-way-for-rigorous-computer-science.
3. See Hole in the Wall on Mitra’s website. http://www.hole-in-the-wall.com/con-tactus.aspx.
TWO
Connection
There is a consistent question rising up from the latest work we have
done with K-12 students using video cameras in their classes: Which
came first: Hollywood or the mind’s eye? In other words does the culture
of being raised in a world filled with movies and TV shows inform and
structure our thought process, or is Hollywood derived from the inner
Cineplex we are born with in our heads?
This is one of those chicken-and-the-egg questions , complete with the initial commonsensical trap, “Of course it had to be the egg (the mind’s
eye) because how could you have the chicken (Hollywood) without first
having an egg?” The quest
ion also has a chicken-first answer.
The Chicken Answer
If you ask a college-age filmmaking student how many movies they
have in their head, they can’t usually put a specific number on the notion, but they do admit there are a lot—maybe hundreds—and they delight in
the idea of one day sharing them all with others.
The problem with all these movies in their heads is that there is no
easy way to get them out, at least when it comes to conventional film and
television production practices. Filmmaking is one of those things in life
that looks so easy to do, mostly because we can effortlessly watch these
works as audiences of them, but in reality it is extremely difficult.
When freshman filmmakers screen their very first works they are of-
ten embarrassed. It’s liberating for them to show the films, but they are
rarely satisfied with what they see on the screen. The problem is that their idea of their film was so clear and beautiful in their head, but something
got lost in the translation from their head to the screen. It’s not that
they’re dumb or incapable of being successful filmmakers. It’s just very
difficult to do and takes a few drafts to make presentable.
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What would it be like if these students could magically monitor that
special place in the brain where their visual imagination resides and di-
rectly project their inner movies on a screen for everyone else to see?
There would be no need for cameras, lighting, microphones, or even
scripts. Their movie stories would all be right at their fingertips, flowing, revealing, and clear.
But without such a miracle monitor, most of what we do in the movie-
making process is a clumsy attempt to replicate the mind’s eye by re-
presenting our stories on the screen in much the same manner that our imaginations project them in our brain tissue, complete with the illusion
of visual and aural perception, point of view, focus, and perhaps most
importantly: meaning.
When asked the “Which came first?” question, young filmmakers
might be inclined to lean toward Hollywood, given their recent discovery
of how difficult and unnatural it is to transform their personal narratives to the screen. The mind’s eye may be something they were born with, but